Pikuniku has an art style like nothing else out there. retro-inspired games, “walking simulators” that are more about storytelling than gameplay), Pikuniku is distinctive enough that even among indie games, it sticks out. While that does include a lot of ideas used numerous times over (e.g. In the age of downloadable games from indie studios galore, seemingly anything can and will be created. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique first-hand sleuthing challenge.Pikuniku is a weird game. The following games present you with a mysterious scenario to be solved. Like a good crime drama or whodunnit, solving mysteries and puzzles is a good way to engage in a story.
These games each place you in a challenging situation to give you a first hand experience of what it’s like. This can be lighthearted but also presents ethical scenarios that require you to think carefully about consequences. Games create virtual worlds where you can experience life from another perspective.
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These games are violent and include shooting but as with B-movies and 1980’s TV series, it’s as much about the quips, characters and fantasy settings as it is about the killing.
Sometimes you just want to play the hero. The games in the following list create emotionally rich spaces in which to explore scenarios with feelings rather than facts. Video games are known for high-octane, adrenaline fuelled entertainment, but there are many that address the players emotions as much as their dexterity. These games offer a unique way to think deeply about how we relate to each other to the games people play. While many games include characters to interact with, some are specifically designed to make relationships a central element. The fun is often as much about the conversations (and arguments) that happen in the room as what’s happening on the screen. Along with team work the games on this list use the fact that the players are all sitting next to each other. These games can play a bit-part in raising children to be magnanimous in victory and generous in defeat. Raucous, unbounded, exuberant all-age, competitive fun is something video games are known for.
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When we wrote the Taming Gaming book we packed the second half with full colour game ‘recipes’ as a resource for parents and families.